DirectX XII ULTIMATE
DirectX
XII
DirectX 12 Ultimate,the new standard for next-gen games.Microsoft's updated API bundles up a bunch of innovative tech that NVIDIA first rolled out with GeForce RTX in 2018.These features include DirectX Ray Tracing,Mesh shading,Variable Ray Shading and Sampler feedback.This is great news because now devolpers can bring these into more games,and we will reap the benefits.Benefits like performance boosts and more beautiful game worlds.At the heart of DirectX 12 Ultimate is ray tracing.Let me tell you what is meant by ray tracing?By mirroring how light actually behaves in reality,improved shadows,accurate global illumination and hyper-immersive reflections are now possible.
Ray Tracing is the biggest leap in graphical fidelity since 2002.Its inclusion in DirectX 12 Ultimate as well as all major game engines means that you can expect to see Ray tracing in more and more games.Another NVIDIA technology that will make games more beautiful in Mesh Shading.Mesh Shading is a programming model for geometry.It gives developers the ability to create highly detailed worlds while not overloading the CPU,which can bottleneck the GPU.DirectX 12 Ultimate will also implement the performance-boosting technology called Variable Rate Shading.VRS allows the developer to control the amount of detail,shading more detail in parts of the scene that benefit from it and less in parts that don't,giving developers more control over both quality and performance.And finally Sampler Feedback.Like VRS, this feature works smarter to reduce our GPU load and improve performance.
And if you powered with latest GPU you are ready for the next-generation games.

Comments
Post a Comment